Unreal Engine for Next-Gen Games - Unreal Fest Online 2020

Unreal Engine for Next-Gen Games - Unreal Fest Online 2020

Unreal Engine via YouTube Direct link

Intro

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1 of 41

Intro

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Unreal Engine for Next-Gen Games - Unreal Fest Online 2020

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  1. 1 Intro
  2. 2 Unreal Engine for Next-Gen Games
  3. 3 Scalable performance and quality
  4. 4 Tools for Shipping
  5. 5 Next-Gen Development in 4.25
  6. 6 Loading and Streaming
  7. 7 Landscape
  8. 8 Niagara
  9. 9 Chaos
  10. 10 Unreal Insights
  11. 11 Timing Insights
  12. 12 Loading Insights
  13. 13 Networking Insights
  14. 14 Animation Insights
  15. 15 The road to next-gen
  16. 16 Fortnite
  17. 17 Unreal Engine 5
  18. 18 33M source triangles
  19. 19 Over 16 billion source triangles
  20. 20 Nanite performance
  21. 21 Nanite memory
  22. 22 What Nanite supports
  23. 23 Lumen Features
  24. 24 Work in Progress
  25. 25 Quixel Megascans
  26. 26 Realistic characters
  27. 27 Interactive worlds
  28. 28 Immersive audio
  29. 29 Developer efficiency
  30. 30 Fast target iteration times
  31. 31 Asset virtualization
  32. 32 Platforms - UE5
  33. 33 UE4 to UE5
  34. 34 Nanite Assets
  35. 35 Virtual Textures
  36. 36 Millions of objects
  37. 37 Quixel Asset Library
  38. 38 We used the cinematic assets not the game assets
  39. 39 Create more modular assets
  40. 40 Pipeline
  41. 41 Blueprint Function Libraries in Python

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