The Walking Dead - March to War - Rendering 10K Objects on Low-End Mobile Devices

The Walking Dead - March to War - Rendering 10K Objects on Low-End Mobile Devices

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Intro

1 of 28

1 of 28

Intro

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The Walking Dead - March to War - Rendering 10K Objects on Low-End Mobile Devices

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  1. 1 Intro
  2. 2 Problem Space
  3. 3 Solutions driven by constraints
  4. 4 Map Construction Approach
  5. 5 World Editor
  6. 6 Map Compiler
  7. 7 Prefab Stream Tools
  8. 8 Hierarchical prefab stream
  9. 9 Rendering the Data
  10. 10 Draw call solution: Abuse Dynamic Batching
  11. 11 Instantiation
  12. 12 Direct Drawing
  13. 13 Fine, let's change the engine..
  14. 14 Characters
  15. 15 Navigation
  16. 16 Birds
  17. 17 Optimizations
  18. 18 Toolset?
  19. 19 Water
  20. 20 SLA Lighting
  21. 21 Shadows
  22. 22 Multi-Resolution Rendering
  23. 23 Asset Bundle Strategy
  24. 24 Asset Bundle Loading Optimization
  25. 25 Asset Bundle Stats
  26. 26 Outlines
  27. 27 Day/Night
  28. 28 Weather Patterns

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