The Evolution of Real-Time VFX with Unreal Engine's Niagara - Unreal Fest Online 2020

The Evolution of Real-Time VFX with Unreal Engine's Niagara - Unreal Fest Online 2020

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Introduction

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1 of 20

Introduction

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The Evolution of Real-Time VFX with Unreal Engine's Niagara - Unreal Fest Online 2020

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  1. 1 Introduction
  2. 2 History
  3. 3 System Overview
  4. 4 Simplified Namespaces
  5. 5 Workflow and Inheritance
  6. 6 Scratchpad
  7. 7 Performance and Scalability
  8. 8 Emitter and System State
  9. 9 Effect Types
  10. 10 Game Thread
  11. 11 Render Thread / Vector VM
  12. 12 Simulation Cost Improvements
  13. 13 Data Interface - Camera
  14. 14 Data Interface - Audio
  15. 15 Raytracing
  16. 16 Houdini Niagara Plugin 2.0
  17. 17 Attribute Reader
  18. 18 Neighbor Grid 3D
  19. 19 Grid 2d
  20. 20 Simulation Stages

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