Level Design Secrets in Unreal Engine 5

Level Design Secrets in Unreal Engine 5

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Level Design Secrets in Unreal Engine 5

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  1. 1 Start
  2. 2 Avoiding Level Design problems by using metrics
  3. 3 Enableing the modeling Tools
  4. 4 Adding meshes to the map to create a starting point
  5. 5 Using the modeling tools to create paths
  6. 6 Verticality makes the map less boring
  7. 7 Thinking about optional areas
  8. 8 Creating the main path
  9. 9 Creating the secondary path
  10. 10 The comfort of the player is the main priority
  11. 11 Creating a Main Objective
  12. 12 Stream Question: Using historical architects as inspiration
  13. 13 Stream Question: Puzzle design recommendations
  14. 14 Stream Question: How to design an open world?
  15. 15 Clarity in Level Design
  16. 16 Example of Clarity in Level Design pt.1
  17. 17 Stream Question: Using megascans assets as a solo developer
  18. 18 Example of Clarity in Level Design pt.2
  19. 19 Using Lighting to make the objective stand out
  20. 20 UE5 feature: Level Instance Blueprint
  21. 21 Stream Question: Is using color code materials doing twice the work?
  22. 22 Stream Question: Megascan asset is open from one side, why?
  23. 23 Stream Question: Should we use a lot of megascans assets, wouldnt that impact the performance?
  24. 24 Stream Question: Too early to release a game in Unreal Engine 5?
  25. 25 Stream Question: How to add collisions to static meshes
  26. 26 Stream Question: Ghosting in UE5
  27. 27 Final Words

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