Development Environments Shape Programming Solutions

Development Environments Shape Programming Solutions

ACCU Conference via YouTube Direct link

Introduction

1 of 30

1 of 30

Introduction

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Development Environments Shape Programming Solutions

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  1. 1 Introduction
  2. 2 Career Highlights
  3. 3 Overview
  4. 4 Chromatic Aberration
  5. 5 Workflows
  6. 6 Key Questions
  7. 7 Why
  8. 8 The Wider Context
  9. 9 Using Data
  10. 10 Getting Lost
  11. 11 The North Star
  12. 12 Research vs Production
  13. 13 Prototyping
  14. 14 Production
  15. 15 Maya
  16. 16 XKCD
  17. 17 Golden Path
  18. 18 Client Representation
  19. 19 Bespoke Game Engines
  20. 20 Software vs Games
  21. 21 Immersion
  22. 22 Hardware aware
  23. 23 Art pipeline
  24. 24 Shifting left
  25. 25 Generalized game engines
  26. 26 Game Productions
  27. 27 Tech Foundation
  28. 28 Feature Development
  29. 29 Process
  30. 30 Takeaways

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