Create Your Game in Unreal Engine 5 - First Person Shooter Mechanics: Sprint & Reload

Create Your Game in Unreal Engine 5 - First Person Shooter Mechanics: Sprint & Reload

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Create Your Game in Unreal Engine 5 - First Person Shooter Mechanics: Sprint & Reload

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  1. 1 Start
  2. 2 Sprinting logic video "Sprint mechanic in Unreal Engine" start
  3. 3 Changing the sprint animation
  4. 4 Changing animations inside Unreal Engine video "Creating new animations based on other ones inside Unreal Engine"
  5. 5 Blend the animations
  6. 6 Setting up the animation blend on the event graph
  7. 7 Stream Question: Does this logic works for a third person shooter?
  8. 8 Adding the camera shake video "Camera shake in Unreal Engine" video "Sprint mechanic in Unreal Engine" end
  9. 9 Stream Question: Would a Floor with noise shake the camera autom automatically?
  10. 10 Explaining reloading logic
  11. 11 Reload UI
  12. 12 Where to put our logic?
  13. 13 Using the HUD class
  14. 14 Using the reference viewer and the size map
  15. 15 Updating our HUD update functions
  16. 16 Adding the reload function
  17. 17 Creating the reload animation
  18. 18 Integrating the reload animation in the Animation Blueprint
  19. 19 Final Words —

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