Introducing the Ray Tracing Pipeline - Ray Tracing Series

Introducing the Ray Tracing Pipeline - Ray Tracing Series

The Cherno via YouTube Direct link

- Restructuring our code to behave like the ray tracing pipeline

1 of 15

1 of 15

- Restructuring our code to behave like the ray tracing pipeline

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Introducing the Ray Tracing Pipeline - Ray Tracing Series

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  1. 1 - Restructuring our code to behave like the ray tracing pipeline
  2. 2 - PerPixel / RayGen function
  3. 3 - TraceRay function and payloads
  4. 4 - ClosestHit function
  5. 5 - Miss function
  6. 6 - Other shaders in the GPU Ray Tracing pipeline
  7. 7 - Implementing the functions
  8. 8 - Implementing PerPixel
  9. 9 - Changing our TraceRay function
  10. 10 - Implementing ClosestHit
  11. 11 - Shading in our PerPixel function
  12. 12 - Implementing our Miss function
  13. 13 - The result
  14. 14 - Testing our pipeline with a reflection ray
  15. 15 - Ignoring negative hit distances

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