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Explore all talks and presentations from Unite. Dive deep into the latest insights, research, and trends from the world's leading experts.
Learn to build a third-person zombie shooter using Unity's Data-Oriented Technology Stack (DOTS) with Far North Entertainment. Ideal for beginners to intermediates.
Learn to build a turn-based game prototype using ECS with Unity. Gain insights into game loops and ECS concepts in under an hour.
Explore Unity's Entity Component System (ECS) for mobile game development with this under 1-hour material from Unity. Learn to tackle pathfinding, collision detection, and more.
Learn to implement a 2-player split screen UI in Unity with insights from Battle Planet Judgement Day's development. Offered by Unity, this less than 1-hour material covers pitfalls, best practices, and lessons learned.
Learn rapid VR development with Unity's less than 1-hour material. Go from zero to a playable VR game, prototype a VR balloon shooting gallery using VRTK.
Learn to create stunning high-end VR and mobile AR visuals with Unity's latest tech and best practices in less than an hour.
Explore the latest in AR Foundation with Unity's experts. Learn to build and deploy AR apps across platforms in under an hour.
Learn to build compelling AR games with Unity's AR Foundation toolkit in less than an hour. Gain insights from Krikey's use of dynamic ground plane detection and camera translation.
Learn to use the High-Definition Render Pipeline (HDRP) for game production with Unity in less than an hour.
Learn from Unity and Bethesda Game Studios about the challenges and techniques of achieving high-quality visuals in procedurally generated 3D environments on mobile devices.
Learn to write custom lighting shaders for a stylized look with Unity's Shader Graph in less than an hour.
Learn to optimize applications using Unity's High Definition Render Pipeline (HDRP) and NVIDIA Nsight Graphics in under an hour with Unity.
Learn to speed up asset imports for large projects with Unity's new Asset Database, ensuring project stability and extensibility. Less than 1-hour workload.
Explore Unity's networked future with DOTS in less than an hour. Learn from Unity's Tim Johansson about game networking, object control, and prediction.
Dive into Vivox tech with Unity's short program. Learn its key features and how to implement it in Unity-based games. Led by Tod Bouris from Vivox.
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