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Learn how to safely moderate brand livestreams and digital events in this under 1-hour material by GDC. Understand the business case and get a how-to guide for online event safety.
Learn from GDC's Jared J. Tan on creating meme-able moments and iconic art-style for a gaming brand, blending creative content and social media analytics. Duration: 1-2 hours.
Explore the process of revamping a classic game with GDC's talk by 'Tetris Effect' producers, offering insights into game design, programming, and business management.
Improve your video game's Steam page with marketing tips from GDC's expert, Chris Zukowski, in under an hour.
Explore the intersection of Daoism and VFX animation in this brief, insightful talk by Riot Games' Jeremy Griffith, offered by GDC.
Learn from Toys for Bob co-studio head on modernizing 'Crash Bandicoot 4', extending its lore in a GDC talk under 1 hour.
Learn to combat cheating in gaming with Intorqa's Andrew Hogan's insights on data and community understanding in this less than 1-hour material from GDC.
Explore the process of creating a Jackbox Party Pack with Evan Jacover in this less than 1-hour GDC talk. Gain insights into game design, programming, and more.
Explore the creative journey behind Marvel's Spider-Man Miles Morales with Insomniac Games' Brian Horton in this less than 1-hour GDC talk. Dive into early prototypes, motion capture sessions, and research materials.
Explore the challenges beyond game design with Ubisoft Toronto's Richard Carrillo in this less than 1-hour GDC session.
Explore AI systems and design challenges in creating 'The Dark', a kinematic monster in BELOW, with Capy Games' Robin Vierich in this GDC talk. Duration:
Learn from Vicarious Visions' Kevin Todisco on how to support HDR displays for Destiny 2 in this less than 1-hour session by GDC.
Explore the creation of Marvel's Spider-Man traversal system with Insomniac Games' Doug Sheahan in this 1-2 hour GDC session.
Explore Insomniac Games' cinematic process for Marvel's Spider-Man in this less than 1-hour material from GDC, covering game design, programming, audio, and more.
Learn how to engineer stable and robust AI systems with Havok's Ben Sunshine-Hill in this less than 1-hour GDC talk. Ideal for those interested in game design, programming, and AI.
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