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Explore the world of splines with Freya Holmér in this 1-2 hour online material. Dive into Bézier curves, splines, continuity, geometric continuity, and the extended universe of splines.
Explore abstract algebra, procedural animation, and splines in game development with Freya Holmér's 3-4 hour online material, including interactive Q&A and Unity animation tutorials.
Explore the workings of Bézier curves, their applications in animation and text rendering, and delve into related mathematical concepts in this short, engaging offering by Freya Holmér.
Dive into the world of game development math with Freya Holmér's 2-3 hour material, covering spaces, dot product, matrices, and cross product.
Learn essential math for game development, including vectors and dot product, with assignments for practical application. Offered by Freya Holmér, requires 3-4 hours.
Explore trigonometry with Freya Holmér in a 3-4 hour journey, focusing on angles, radians, cosine, sine, and tangent, ideal for game developers.
Dive into game development math with Freya Holmér's 4-5 hour online program, exploring interpolation, velocity, lerp, rotations, and more, with practical assignments.
Freya Holmér offers a 1-2 hour finale to her Unity tool development series, covering topics like prefab randomization, obstruction testing, and hologram creation.
Dive into Unity tool development with Freya Holmér's 1-2 hour online material, covering topics from creating prefabs, rotations, mesh previews, to implementing matrices.
Freya Holmér offers a 3-4 hour online tutorial on advanced Unity tool development, covering topics like grid creation, UI events, data saving, and prop placement.
Learn tool development in Unity with Freya Holmér in this 3-4 hour online material, covering topics from Gizmos to Shader Forge and advanced snapping tools.
Freya Holmér offers a 3-4 hour tutorial stream on core math concepts in game development, covering vectors, trigonometry, transformations, and more.
Learn procedural geometry with Freya Holmér in a 6-hour live stream, covering topics from mesh structure to Béziér curves and extrusion along the curve.
Dive into shader coding in Unity with Freya Holmér's 4-5 hour live-streamed material, covering basics, diffuse and specular lighting, value manipulation, and showcasing real applications.
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