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Learn Blender 2.8 sculpting essentials with FlippedNormals in under an hour. Master dyntopo, sculpting brushes, and more.
Learn the fundamentals of color theory in less than an hour with FlippedNormals, including composition, color diagrams, and mixing colors.
Learn to handpaint skin textures using Substance Painter with FlippedNormals. Gain knowledge on color theory and skin texturing in less than an hour.
Learn to use Marvelous Designer for 3D modeling in a one-hour tutorial by FlippedNormals, covering essential tools and t-shirt modeling.
Learn PBR (Physically Based Rendering) for 3D artistry in an easy-to-understand format with FlippedNormals. Enhance your skills in creating shaders and textures in under an hour.
Learn Substance Painter basics with FlippedNormals' under 1-hour tutorial, covering navigation, texture sets, brush tool, layers, masking, and more.
Learn Substance Painter basics with FlippedNormals in under an hour. Understand UI, display settings, maps, and environment.
Learn to understand various texture maps like diffuse/albedo, ambient occlusion, and more with FlippedNormals' under 1-hour tutorial.
Explore the strengths and weaknesses of 3D texturing tools, Substance Painter and Mari, in this short program by FlippedNormals. Learn about user experience, performance, painting, and more.
Learn the concept of Mid Frequency, crucial for ZBrush artists, in less than an hour with FlippedNormals. Understand common mistakes and improve your sculpting skills.
FlippedNormals offers a concise tutorial on cleaning up your Maya scene for pipeline readiness, covering topics like transformation freezing, pivot centering, and UV space management.
Enhance your face sculpting skills with FlippedNormals' under 1-hour material, focusing on fundamentals and techniques like focal length, simplifying, and sculpt overs.
Learn fabric creation with Marvelous Designer in less than an hour, offered by FlippedNormals. This free chapter is part of a larger series on concepting with ZBrush.
Learn to set up a production-ready displacement map using ZBrush to V-Ray in less than an hour with FlippedNormals. Master UDIM file names, map export settings, and more.
Learn to create a realistic 3D character using Blender, ZBrush, and Substance Painter in under an hour with FlippedNormals. Covers sculpting, retopology, texture painting, and more.
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