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Learn to render lines in a game engine with The Cherno. Topics include line rendering implementation, rectangle rendering, and smoother lines in OpenGL. Less than 1-hour workload.
Learn to render circles in a game engine with The Cherno. Master debugging, fix transparency issues, and improve circle mouse picking in just 1-2 hours.
Learn about Universally Unique Identifiers (UUIDs) in game engines with The Cherno in under an hour, covering implementation, hashing, and usage.
Learn to create a Play button UI and its functionality in less than an hour with The Cherno, including handling texture bugs and understanding transparency.
Learn about SPIR-V, shader systems, and Vulkan with The Cherno in less than an hour. Gain insights into uniform buffers, GLSL changes, and new shader pipeline.
Learn to create game engines with The Cherno in less than an hour. Engage with live streams, Instagram, Twitter, and Discord for a comprehensive experience.
Learn about materials in less than an hour with The Cherno. Topics include IntroShader Data, Uniforms, Uniform Buffer, Textures, Vulkan, and Binary Shaders.
Learn to build a basic 3D game engine with The Cherno. This less than 1-hour material covers coding, structure, rendering, and more.
Learn to add/remove entities and components in UI with The Cherno's game engine series. Less than an hour of material covering entity creation, UI development, and testing.
Learn to create data structures in C++ with The Cherno in under an hour. Master skills like reallocating, moving values, and deleting memory blocks.
Learn to set up a scene camera in a game engine with The Cherno. This under 1-hour material covers aspect ratios, viewport size, and ortho size.
Learn to create an Entity Class in a game engine with The Cherno. Less than an hour of material covering entity creation, component addition, and more.
Learn game engine development with The Cherno's Entity Component System series, covering ECS implementation, performance, and rendering in under an hour.
Learn to create a map of tiles for game engines with The Cherno in less than an hour. Topics include map creation, adding textures, and testing.
Learn to create a Sprite Sheet API with The Cherno in less than an hour. The material covers everything from introduction to testing and troubleshooting.
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