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Learn to use Sweep Mesh in Maya 2022 for curve modeling with FlippedNormals' concise tutorial, requiring less than an hour.
Learn to understand various texture maps like diffuse/albedo, ambient occlusion, and more with FlippedNormals' under 1-hour tutorial.
Explore the strengths and weaknesses of 3D texturing tools, Substance Painter and Mari, in this short program by FlippedNormals. Learn about user experience, performance, painting, and more.
Learn the concept of Mid Frequency, crucial for ZBrush artists, in less than an hour with FlippedNormals. Understand common mistakes and improve your sculpting skills.
FlippedNormals offers a concise tutorial on cleaning up your Maya scene for pipeline readiness, covering topics like transformation freezing, pivot centering, and UV space management.
Enhance your face sculpting skills with FlippedNormals' under 1-hour material, focusing on fundamentals and techniques like focal length, simplifying, and sculpt overs.
Learn fabric creation with Marvelous Designer in less than an hour, offered by FlippedNormals. This free chapter is part of a larger series on concepting with ZBrush.
Learn to set up a production-ready displacement map using ZBrush to V-Ray in less than an hour with FlippedNormals. Master UDIM file names, map export settings, and more.
Learn the basics of UV mapping with FlippedNormals' concise tutorial, covering essential concepts applicable to all 3D software. Less than 1 hour workload.
Explore the use of triangles in 3D modeling with FlippedNormals' under 1-hour tutorial. Learn if they're a hindrance or a tool in the 3D world.
Learn to texture a head using Polypainting in ZBrush with FlippedNormals. Gain insights into color theory for organic texturing in under an hour.
Learn the basics of ZBrush, including tools like Zspheres, masking, and dynamesh, in this beginner-friendly tutorial by FlippedNormals. Less than 1-hour workload.
Explore the necessity of good topology in modelling with FlippedNormals. Learn when to Zremesh or decimate your model in under an hour.
Learn to retopologize a creature head in Autodesk's Maya with FlippedNormals. This less than 1-hour tutorial covers blocking out, general rules, and pro tips.
Learn to create microscopic shaders using VRay for Maya in less than an hour with FlippedNormals. Includes Photoshop techniques and access to project files.
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